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11
9 months ago

For day 512 of coding, I have improved placing walls in the center of square rooms. There are still some areas that I will need to look into for the code to stay consistent




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For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

For day 796, I am refining how the rooms are formed according to room size

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 804 of coding; I am working on having an appropriate amount of resources based on the size, but still have a varying amount to keep the travels feeling fresh

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks