
For day 523 of coding, I've made a basic fade transition for when the player goes down a floor
Next up
For day 799 of coding, the stuttering player sprite has now been fixed
For day 804 of coding; I am working on having an appropriate amount of resources based on the size, but still have a varying amount to keep the travels feeling fresh
For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
For day 796, I am refining how the rooms are formed according to room size
For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks
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