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31
11 months ago

For day 567 of coding, I have set the player animation to a single frame whenever they are dashing




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For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu

For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

For day 912 of coding, you can now cycle between both options in the pause menu

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility