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37
1 year ago

For day 574 of coding, I made it to where the player will recoil a bit upon dashing into a wall




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For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately

For day 1121 of coding, I tried some tests to find out the problem to no success. Array_push works, array_length works, but array_contains_ext doesn't for some reason

For day 1116 of coding, a green dragon is here

Green dragon is by @SubterraneanExhibit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking

Happy Devruary! Devruary Day 1 celebrates @pm-studios ! They're doing their part to publish awesome games and keep physical gaming alive! We also have a question for the devs of Game Jolt: Why did you start making games?

For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit . I am also working on a speech bubble that appears as I get close

One issue I'm facing is drawing the bubble in front of the dragon and the player

For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array

This is not making sense to me right now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()