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37
1 year ago

For day 574 of coding, I made it to where the player will recoil a bit upon dashing into a wall




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For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

πŸ†Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

For day 1060 of coding, I added a count of how many exits of each direction are available

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

πŸ₯‰βœ¨ I won 3rd place in the Narrative Jam! ✨πŸ₯‰

My game Luna Magica made it into the winners of the Game Jolt + NEOWIZ jam Γ’wΓ“ They really loved the worldbuilding and the dark magical-girl vibe, πŸŒ™

Thank you so much to everyone who played it! #GameDev #JotaDev

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map