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27
2 years ago

For day 583 of coding, I tried remodeling the object's collision code closer to how it was done with the player. While the objects doesn't stick to the walls, they now do janky movements to correct itself on some collisions




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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

Witchspire is a survival-crafting adventure in a world brimming with magic and peril.

Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.

Try the Next Fest demo: https://bit.ly/WitchspireSteam

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2