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27
1 year ago

For day 583 of coding, I tried remodeling the object's collision code closer to how it was done with the player. While the objects doesn't stick to the walls, they now do janky movements to correct itself on some collisions




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Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1129 of coding, I'm trying my hand on having small background plants placed. I'll need to see what's going on as it doesn't appear to be working

My game in 50 seconds #indiedev #Gamedev #steam

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy Devruary! Devruary Day 13 celebrates @shadecore ! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

@HowlingHamster are long-time Jolters whose upcoming game Sub-Species was just written up by The Escapist!

Celebrate their upcoming game by completing the quest celebrating them!

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants