Loading...
27
2 years ago

For day 583 of coding, I tried remodeling the object's collision code closer to how it was done with the player. While the objects doesn't stick to the walls, they now do janky movements to correct itself on some collisions




1 comment

Loading...

Next up

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

For day 1198 of coding, I think I've figured out how to make the pushing smoother

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1200 of coding, I'm working on a good method of having the push speed be slower. I think I'm on to something, but this looks pretty funny

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1199 of coding, I've applied the code to the horizontal movement. I may have to adjust one of the timers due to this funny pushing bit

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette

My game in 50 seconds #indiedev #Gamedev #steam

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far