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23
11 months ago

For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces




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I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

It’s like…really really hot outside 🥵

For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu