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38
1 year ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1009 of coding, I've included the camera size in the debug screen. I've also made a new box for the camera info

Here's my attempt at the shield from The Knightling

#KnightlingFanArt

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

The #Monster I've decided to add to this piece is Huggy Wuggy from Poppy Playtime

#FanArtFriday

For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on

My game in 50 seconds #indiedev #Gamedev #steam

I've now placed a #Cursed Journal with a buckler lock