
Next up
For day 1229 of coding, I'm getting closer to getting the collision issue fixed
For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)
For day 1232 of coding, I have fixed what was causing the block to be stationary. The collision with the water looks better too right now
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1233 of coding, I tested and made sure the player can still get hurt by enemies while pushing
For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object
For day 1231 of coding, I attempted to write another collision check specifically for the water. I will need to see what is causing the block to be stationary now
For day 1223 of coding, I made sure the block doesn't move any further against a collided object






















1 comment