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38
6 months ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)

For day 768 of coding, I am current working on animation to use different tools. I will show each one as they are completed

For day 764 of coding, I have fixed the issue with how the tree resource is drawn

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 769 of coding, I am making progress on the animation; and I've also started making a new state that will have the animation play

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 765 of coding, I made another tree that will take more hits to chop down. I will later need to put in animation, or some other way to indicate that the tree is being hit

For day 767 of coding, I've now enabled the sprite walk animation for the four cardinal directions

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection