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38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1258 of coding; while working to have the facing direction change with the view cone, I've found a weird bug that will likely be gone once I'm done with the changes

For day 1257 of coding, I made sure that the cone doesn't just completely change direction when the player leaves

For day 1259 of coding, I am making progress on having facing direction change based on where the player was last seen. I just need to make some recalculations to make it work properly

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For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right

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For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right

For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality

Just made the first slime avatar frame! Become one with the Slime! thanks @gamejolt !

For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision