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38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1246 of coding, I have improved the sound by distance. Now it doesn't go silent when I get close to the dragon

For day 1242 of coding, I have lowered to volume of the tongue slither. I've also tried adjusting when the SFX starts

For day 1250 of coding, I am adjusting the size and position of Spikeye's field of vision

My game in 50 seconds #indiedev #Gamedev #steam

For day 1245 of coding, I'm working on sound volume by distance. Progress is good, but there is some calculations that need to be re-assessed

I've created a new form of parkour in Weefager! What do you think?

For day 1241 of coding, I increased the number of frames from 8 to 24 total. Doing so fixed the problem of only playing sound twice

For day 1244 of coding, I tried using rectangle_in_triangle() to see how it looks. The results seem promising

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1249 of coding, I put an outline of Spikeye's field of vision in the debug screen to better see it working