Loading...
38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




1 comment

Loading...

Next up

For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision

For day 1271 of coding, I got the x/y coordinate display to work without crashing the game

For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality

LGBTQ+ Game Dev Icons: Maddy Thorson is a lead creator behind TowerFall and Celeste! She also co-founded Extremely OK Games with her friends. She got her start making small games in GameMaker and has also developed romhacks.

For day 1267 of coding; I have found that being trapped is not isolated to the rock object, and that it occurs when the player enters knockback right next to the object

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For 1266 of coding, I've found why there wasn't any damage collision with the green dragon, I'll also have to look into not being trapped in a object from the knockback

For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before

What was your favorite demo from the June 2026 Steam Next Fest?

For day 1269 of coding; while investigating the code, I did a test to see if the same result would occur with tile collisions. The answer so far is no