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38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1231 of coding, I attempted to write another collision check specifically for the water. I will need to see what is causing the block to be stationary now

For day 1234 of coding, the player will switch to a pushing animation while pushing. The animation isn't quite finished yet

For day 1230 of coding, I've changed some of the collision code. It's better so far, but it still hasn't fixed the problem with the block

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1232 of coding, I have fixed what was causing the block to be stationary. The collision with the water looks better too right now

Strange lights over a farm. Animals going crazy. Something moving in the corn field... You’re a journalist. You came for a story. You’re not leaving with one. Check out the latest trailer for They Are Here: Alien Abduction Horror!

Oh, and a cow

For day 1236 of coding, I made a new group under the NPC group that will handle specific interactions with the animals

My game in 50 seconds #indiedev #Gamedev #steam

For day 1235 of coding, I have placed a cow, a chicken, and a duck at the lake

Sprites are by @SubterraneanExhibit