
Next up
For 1266 of coding, I've found why there wasn't any damage collision with the green dragon, I'll also have to look into not being trapped in a object from the knockback
For day 1265 of coding, I've noticed that the green dragon doesn't have any collision. So far I have not found out why that is
For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before
What was your favorite demo from the June 2026 Steam Next Fest?
For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality
For day 1258 of coding; while working to have the facing direction change with the view cone, I've found a weird bug that will likely be gone once I'm done with the changes
For day 1259 of coding, I am making progress on having facing direction change based on where the player was last seen. I just need to make some recalculations to make it work properly






















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