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38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught

#BatDay

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1198 of coding, I think I've figured out how to make the pushing smoother

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not