Loading...
38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




1 comment

Loading...

Next up

For day 1243 of coding, I have put in @subterraneanexhibit 's Spikeye. They will look up as when the player approaches

For day 1244 of coding, I tried using rectangle_in_triangle() to see how it looks. The results seem promising

For day 1246 of coding, I have improved the sound by distance. Now it doesn't go silent when I get close to the dragon

My game in 50 seconds #indiedev #Gamedev #steam

For day 1248 of coding, a new dragon by @subterraneanexhibit has been placed in the game

I've created a new form of parkour in Weefager! What do you think?

For day 1241 of coding, I increased the number of frames from 8 to 24 total. Doing so fixed the problem of only playing sound twice

For day 1242 of coding, I have lowered to volume of the tongue slither. I've also tried adjusting when the SFX starts

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1240 of coding; sound has been given to the dragon, but the sound only plays twice for some reason