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38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1229 of coding, I'm getting closer to getting the collision issue fixed

For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)

For day 1232 of coding, I have fixed what was causing the block to be stationary. The collision with the water looks better too right now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1233 of coding, I tested and made sure the player can still get hurt by enemies while pushing

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object

For day 1231 of coding, I attempted to write another collision check specifically for the water. I will need to see what is causing the block to be stationary now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1223 of coding, I made sure the block doesn't move any further against a collided object