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For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision
For day 1271 of coding, I got the x/y coordinate display to work without crashing the game
For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality
LGBTQ+ Game Dev Icons: Maddy Thorson is a lead creator behind TowerFall and Celeste! She also co-founded Extremely OK Games with her friends. She got her start making small games in GameMaker and has also developed romhacks.
For day 1267 of coding; I have found that being trapped is not isolated to the rock object, and that it occurs when the player enters knockback right next to the object
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For 1266 of coding, I've found why there wasn't any damage collision with the green dragon, I'll also have to look into not being trapped in a object from the knockback
For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before
What was your favorite demo from the June 2026 Steam Next Fest?
For day 1269 of coding; while investigating the code, I did a test to see if the same result would occur with tile collisions. The answer so far is no






















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