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38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1259 of coding, I am making progress on having facing direction change based on where the player was last seen. I just need to make some recalculations to make it work properly

For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right

For day 1249 of coding, I put an outline of Spikeye's field of vision in the debug screen to better see it working

@PQubeGames ' Spyder: Agent 8 is set in a retro-futuristic 1970s spy world, you play as Agent 8: the world's tiniest and most adorable robot spider superspy.

It's also part of #NextFest!

Play the FREE Demo: https://bit.ly/SpyderAgent8

For day 1257 of coding, I made sure that the cone doesn't just completely change direction when the player leaves

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction

For day 1250 of coding, I am adjusting the size and position of Spikeye's field of vision

My game in 50 seconds #indiedev #Gamedev #steam

For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right