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10 months ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 887 of coding; I tried to have the tree tops move a bit to the side while it lands, but they fly off instead

For day 890 of coding, the tops now fall in the intended direction

For day 894 of coding, I am preparing to give the tree tops a destruction animation once they land. There's no animation to show yet

LGBTQ+ Game Dev Icons:

Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.

She was inducted into the International Video Game Hall of Fame in 2017.

For day 891 of coding, I've added a shadow to the tree tops as they are falling to help illustrate its location

Welcome @YahahaGames to Game Jolt by giving them a follow!

They're an international publisher dedicated to transforming indie games into global successes.

Check out their game Midnight Special here: https://bit.ly/midnightspecialgj

For day 895 of coding, I am working on having the tree tops change once they hit the ground

For day 893 of coding, I have implemented the animation for the stump. The animation does need to be touched up, but it's looking nice so far

@Silentfaith is a Jolter to Watch, artist, and solo dev of fan games! Accept the quest and follow @Silentfaith before the quest ends on June 24 and you'll get Coins!

For day 884 of coding, the tree tops actually fall now; but it's a bit off