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38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird

For day 1232 of coding, I have fixed what was causing the block to be stationary. The collision with the water looks better too right now

For day 1234 of coding, the player will switch to a pushing animation while pushing. The animation isn't quite finished yet

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For day 1233 of coding, I tested and made sure the player can still get hurt by enemies while pushing

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

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For day 1231 of coding, I attempted to write another collision check specifically for the water. I will need to see what is causing the block to be stationary now

Strange lights over a farm. Animals going crazy. Something moving in the corn field... You’re a journalist. You came for a story. You’re not leaving with one. Check out the latest trailer for They Are Here: Alien Abduction Horror!

For day 1229 of coding, I'm getting closer to getting the collision issue fixed