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38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1249 of coding, I put an outline of Spikeye's field of vision in the debug screen to better see it working

For day 1247 of coding, I have adjusted where Spikeye's detection cone is located

For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1250 of coding, I am adjusting the size and position of Spikeye's field of vision

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For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right

For day 1257 of coding, I made sure that the cone doesn't just completely change direction when the player leaves

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For day 1252 of coding, I was working to see if it's possible to have the field of view follow the player once seen