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38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1233 of coding, I tested and made sure the player can still get hurt by enemies while pushing

For day 1234 of coding, the player will switch to a pushing animation while pushing. The animation isn't quite finished yet

For day 1241 of coding, I increased the number of frames from 8 to 24 total. Doing so fixed the problem of only playing sound twice

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1237 of coding, the animals now turn at random intervals

My game in 50 seconds #indiedev #Gamedev #steam

For day 1236 of coding, I made a new group under the NPC group that will handle specific interactions with the animals

For day 1240 of coding; sound has been given to the dragon, but the sound only plays twice for some reason

More jigglier than ever, can you tell which one is the new one?

For day 1235 of coding, I have placed a cow, a chicken, and a duck at the lake

Sprites are by @SubterraneanExhibit