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38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right

For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right

For day 1263 of coding, there is some stuttering at specific points of interaction that I'm working on correcting. No progress so far unfortunately

@PQubeGames ' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers. 

Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam

For day 1259 of coding, I am making progress on having facing direction change based on where the player was last seen. I just need to make some recalculations to make it work properly

In @Frycandle 's The Button Effect (a short, minimalist first-person puzzler) you explore a dense, interwoven architecture – a museum, full of hidden connections and spatial insights.

Play the FREE #NextFest demo now: https://bit.ly/TheButtonEffect

For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality

For day 1257 of coding, I made sure that the cone doesn't just completely change direction when the player leaves

My game in 50 seconds #indiedev #Gamedev #steam

For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction