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38
2 years ago

For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result




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For day 1234 of coding, the player will switch to a pushing animation while pushing. The animation isn't quite finished yet

For day 1237 of coding, the animals now turn at random intervals

For day 1235 of coding, I have placed a cow, a chicken, and a duck at the lake

Sprites are by @SubterraneanExhibit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1240 of coding; sound has been given to the dragon, but the sound only plays twice for some reason

My game in 50 seconds #indiedev #Gamedev #steam

For day 1239 of coding, @subterraneanexhibit has provided another dragon to join in . This one looks pretty cute

For day 1232 of coding, I have fixed what was causing the block to be stationary. The collision with the water looks better too right now

More jigglier than ever, can you tell which one is the new one?

Oh, and a cow