For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes
Next up
For day 767 of coding, I've now enabled the sprite walk animation for the four cardinal directions
This is my pixelated entry for the #WarThunderSticker quest
For day 768 of coding, I am current working on animation to use different tools. I will show each one as they are completed
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)
For day 766 of coding, I've started making changes to allow for a new sprite for the player character
character sprite is from the "Legend of Zink" asset pack by Balloon Cart
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 764 of coding, I have fixed the issue with how the tree resource is drawn
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