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53
6 months ago

For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes




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For day 767 of coding, I've now enabled the sprite walk animation for the four cardinal directions

This is my pixelated entry for the #WarThunderSticker quest

For day 768 of coding, I am current working on animation to use different tools. I will show each one as they are completed

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)

For day 766 of coding, I've started making changes to allow for a new sprite for the player character

character sprite is from the "Legend of Zink" asset pack by Balloon Cart

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 764 of coding, I have fixed the issue with how the tree resource is drawn