
For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes
Next up
For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks
For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon
For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
For day 794 of coding, I have fixed an issue with the map not forming properly with the resize
For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size
For day 799 of coding, the stuttering player sprite has now been fixed
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