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15
1 year ago

For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later




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For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though

For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze

The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.

Tell us by completing the quest "What's YOUR Game of the Year?"!

For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good

For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1070 of coding, I have improves how the text fades and made it bigger

Also, 500 followers now. Yay