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15
2 years ago

For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later




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For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

My game in 50 seconds #indiedev #Gamedev #steam

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

I've created a new form of parkour in Weefager! What do you think?

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now