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29
2 years ago

For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision




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For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1158 of coding, I've been working on not having the pull happen with no success so far

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

My game in 50 seconds #indiedev #Gamedev #steam

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For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1163 of coding, I got the moving collisions to work properly for now

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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision