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29
6 months ago

For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision




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For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

For day 796, I am refining how the rooms are formed according to room size

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 799 of coding, the stuttering player sprite has now been fixed

For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize