
For day 610 of coding, the object can not start moving closer to the player's movement direction
Next up
For day 799 of coding, the stuttering player sprite has now been fixed
For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon
For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
For day 796, I am refining how the rooms are formed according to room size
For day 794 of coding, I have fixed an issue with the map not forming properly with the resize
For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks
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