Loading...
44
6 months ago

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce




0 comments

Loading...

Next up

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

For day 796, I am refining how the rooms are formed according to room size

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 799 of coding, the stuttering player sprite has now been fixed

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks