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34
6 months ago

For day 616 of coding, I have attempted to have different levels of invisibility based on whether the toggle is on and/or the player stands still long enough




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For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

For day 796, I am refining how the rooms are formed according to room size

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size