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18
8 months ago

For day 622 of coding, the larger rooms now occupy the appropriate zones on the map




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For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area

Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!

For day 865 of coding, I have finally fixed the issue with the grid flags during map creation

For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script

For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

My game in 50 seconds #indiedev #Gamedev #steam

For day 871 of coding, I was shown how to do this now from further in the tutorial