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For day 862 of coding, I made the resources' hitbox visible when debug is on
For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in
For day 865 of coding, I have finally fixed the issue with the grid flags during map creation
Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!
Celebrate by completing our quests!
Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo
For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area
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