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56
1 year ago

For day 642 of coding, I have applied the sound effect to the other objects to see how that goes




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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately