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38
11 months ago

For day 649 of coding, I have put a counter for how many moving objects there are (not including the one in the starting room)




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For day 1001 of coding, I have fixed the zoom speed to be more consistent

I've added in a pixelated #Spider as well

For day 1002 of coding, I made sure that the camera will reset to its initial zoom upon changing rooms

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 993 of coding, I got the camera to move a little better. I think that I will need to adjust when the camera will start moving

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

For day 997 of coding, I am currently working to be sure that the camera won't zoom out when the area doesn't have room. Right now there's a snag with zooming back in

For day 994 of coding, I've adjusted the distance at which the camera will start moving. It looks a litter better than before

My game in 50 seconds #indiedev #Gamedev #steam

For day 996 of coding, I figured out how to change the camera zoom in-game