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38
30 days ago

For day 649 of coding, I have put a counter for how many moving objects there are (not including the one in the starting room)




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For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some

For week 45 of my weekly pixel art, I made this weapon from the NES palette

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5

For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes