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3 months ago

For day 653 of coding, the pause screen now adjusts itself based on the camera view




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For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed

There is also the issue of pathways clumping together

For day 748 of coding, I am working on changing the end conditions on the exit placement loop. Right now, the code goes on an endless loop whenever it's called; but that will be fixed later

For day 745 of coding, I put in a way to determine how many pathways are available

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For week 54 of my weekly pixel art, I made this salted caramel candy with cream filling

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 744 of coding, I got the camera to start on the player after transitioning to a different part of the maze

For day 746 of coding, I am currently working on a way to make the exit placements more randomized. I made some changes to the north placement, but I cannot immediately tell if it's working or not

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance