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1 year ago

For day 659 of coding, I made a new area that will be the entry point to a randomly generated forest. I've also added a transition between this and the first area

Trees are by ButteryMilk from itch.io




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For day 1091 of coding, I was cleaning and rearranging the exit spawn code to lighten the work load

For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1093 of coding, I placed some more comments within the code so I can still tell what the code is supposed to do

For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading