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32
1 year ago

For day 676 of coding, I made a separate state for the player to stay still during certain room transitions




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For day 1163 of coding, I got the moving collisions to work properly for now

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

My game in 50 seconds #indiedev #Gamedev #steam

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results