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62
2 months ago

For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze




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For day 721 of coding, I have animated the message some

For day 722 of coding, I can now toggle the debug info on and off. This will allow me to see the game as it's supposed to be while being able to access information at a moment's notice

For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out

Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For week 51 of my weekly pixel art, I made a bonfire fireside

Along with it is my first weekly piece of this year

For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position

cell size is currently 16 x 16 pixels

IT'S FINALLY HERE!

For day 723 of coding, I have added the player's x and y positions to the debug information on display. This will help in case of strange movement to fix