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11 months ago

For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors




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For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on

The #Monster I've decided to add to this piece is Huggy Wuggy from Poppy Playtime

#FanArtFriday

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

My game in 50 seconds #indiedev #Gamedev #steam

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

I've now placed a #Cursed Journal with a buckler lock

Here's my attempt at the shield from The Knightling

#KnightlingFanArt