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39
1 year ago

For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors




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For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions

For day 1093 of coding, I placed some more comments within the code so I can still tell what the code is supposed to do

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary