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1 year ago

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes




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For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

My game in 50 seconds #indiedev #Gamedev #steam

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit