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77
1 year ago

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes




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Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly