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36
7 months ago

For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well




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For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug

For day 891 of coding, I've added a shadow to the tree tops as they are falling to help illustrate its location

For day 890 of coding, the tops now fall in the intended direction

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 883 of coding, my first test of the falling tree tops isn't going quite right. Just need to make some adjustments

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Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.

She was inducted into the International Video Game Hall of Fame in 2017.

For day 885 of coding; while trying to work on getting the falling right, I got the sprite to not appear behind the objects on the ground

For day 882, I'm working on having the tree tops fall when they get chopped down. Nothing to show yet unfortunately

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For day 886 of coding, I've improved the tree tops falling. It still looks off though; like it's not starting on the right position