
Next up
For day 1257 of coding, I made sure that the cone doesn't just completely change direction when the player leaves
For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality
For 1266 of coding, I've found why there wasn't any damage collision with the green dragon, I'll also have to look into not being trapped in a object from the knockback
For day 1263 of coding, there is some stuttering at specific points of interaction that I'm working on correcting. No progress so far unfortunately
What was your favorite demo from the June 2026 Steam Next Fest?
For day 1258 of coding; while working to have the facing direction change with the view cone, I've found a weird bug that will likely be gone once I'm done with the changes
For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before
Too Many Games is this Friday! Be there or be Slime!
For day 1260 of coding, I did some recalculations on setting the facing direction. It works better, but something seems off. I'll look closer into it later












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