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18
2 days ago

For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge




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For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some

For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment