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19
1 year ago

For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge




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For day 1120 of coding, I'm working on reworking the speech bubble draw code so that it can work when multiple instances call it

Right now, I'm facing an issue where the ID holding array doesn't count as an array for array_contains_ext

For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking

For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit . I am also working on a speech bubble that appears as I get close

One issue I'm facing is drawing the bubble in front of the dragon and the player

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()

Happy Devruary! Devruary Day 1 celebrates @pm-studios ! They're doing their part to publish awesome games and keep physical gaming alive! We also have a question for the devs of Game Jolt: Why did you start making games?

For day 1116 of coding, a green dragon is here

Green dragon is by @SubterraneanExhibit

For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array

This is not making sense to me right now

Had a stressful day? Blow off some steam in Table Flip Simulator! This physics-based puzzler allows you to unwind as you throw or smash items with hilarious effects.

Follow Table Flip Simulator on Game Jolt: https://gamejolt.com/games/tableflipsimulator/1013005

For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately