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19
1 year ago

For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge




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For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

Here's the video that was supposed to be on yesterday's post

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

For day 1052 of coding, the forest pathways now work as they should

@Innombrable is a Jolter to Watch and game dev! Follow @Innombrable before the quest ends on December 2 and you'll get Coins!

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection