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19
1 year ago

For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge




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For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

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For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does

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For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary