
For day 696 of coding, I have applied depth sorting to the trees and altered their hitbox.
For the previous posts that say day 960s, it's actually in the 690s. Sorry for any confusion caused
Next up
For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out
I have placed a N64 on the ground. It's based on the "Ben Drowned" #Creepypasta
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1017 of coding, I've increased the zoom speed. I also think I have found the right scroll/zoom ratio
We’re teaming up with Neowiz to support developers with a narrative game jam! The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev
For day 1015, I had another go at scroll speed adjustment based on zoom level with some new knowledge. It looks better this time
I made Huggy Wuggy a #CreppyClown now
I have placed a mask belonging to Ghostface of #Scream on the ground
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