For day 696 of coding, I have applied depth sorting to the trees and altered their hitbox.
For the previous posts that say day 960s, it's actually in the 690s. Sorry for any confusion caused
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For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
For day 965 of coding, I have placed the tree objects and rocks under a parent object for the collision code to check for
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well
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