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33
18 days ago

For day 700 of coding, I made it to where player knockback will not force them into another area




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For day 714 of coding, I have reconfigured the dash to be based on distance traveled instead of a timer

For 713 of coding, I have fixed the direction display and the bounce back direction

For week 49 of my weekly pixel art, I redrew the Jetpack Penguin from week 38

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 716 of coding, I made sure the player can move after dashing into the lake's edge

Happy #WIPWednesday!

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Making some art?

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For day 712 of coding, I have put the player's direction on display for debug purposes. From the information; it looks like the dash direction doesn't match the display, and it even affects the bounce back direction

For day 710 of coding, I have the player bounce back when colliding against some objects and walls during the dash

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

For day 718 of coding, the state display now shows the name of the player's action state