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For day 711 of coding, I made sure the player bounce back doesn't occur when dashing into the lake's edge
For week 49 of my weekly pixel art, I redrew the Jetpack Penguin from week 38
For day 709 of coding, I've put text into the shift press indicator and made it to where you can still see the text when active
IT'S FINALLY HERE!
For 713 of coding, I have fixed the direction display and the bounce back direction
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
For day 706 of coding, I am working on having the room transition place the player based on the spot entered on. I need to work out the issue with the edge, but it's coming along well
For day 714 of coding, I have reconfigured the dash to be based on distance traveled instead of a timer
For day 712 of coding, I have put the player's direction on display for debug purposes. From the information; it looks like the dash direction doesn't match the display, and it even affects the bounce back direction
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