
Next up
For day 1132 of coding, I'm working to make sure enough plants are spawned in each room
For day 1130 of coding, I got the plants to show up. They make the forest look more lively
For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately
For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables
For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
WARNING FOR FLASHING 10 SECONDS IN
For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames













0 comments