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7 months ago

For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead




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For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

It's time for honorable mentions! 🐞🎉 [Article!]

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

Someone's at the door...

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source