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10 months ago

For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead




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For day 1036 of coding, I fixed the crashing problem from yesterday. Now there's a weird issue further in that I'll need to fix later

For day 1034, I have found that the game crashes when the player hits area 5. I will investigate on why it happens

I've added a #Pumpkin to finish up this year's Joltober collage

#HappyHalloween everyone

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

For day 1037 of coding, I have fixed the issue with the exit's appearance. Now there seems to be an endless loop problem that I'll need to take care of next

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

For day 1033 of coding, the exit detector is now working properly

For day 1032 of coding, the exit detecting debug is closer to functioning properly. I just need to work out some problem areas

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

For day 1031 of coding, I've progressed further towards having a way to see which exits exists beforehand. I just need to set it to cover multiple instances