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9 months ago

For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead




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For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

For day 980 of coding, I have fixed the issue found with the east/west exits

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress