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1 year ago

For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead




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For day 1083 of coding, it looks like I got the title fade to work properly now

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

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For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade

For day 1078 of coding, I fixed the room check so that it would not crash the game this time

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas