Loading...
34
11 months ago

For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead




3 comments

Loading...

Next up

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

For day 1042 of coding, I tried to find out what needs to be changed using debug. Sadly I haven't found it yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Here's the video that was supposed to be on yesterday's post

Which of these is your favorite animation?

For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

For day 1041 of coding, I've added the "exit" command right after the failsafe the end the game to make sure the game does stop. From the test run, it appears to have worked

My game in 50 seconds #indiedev #Gamedev #steam

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward