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7 months ago

For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead




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For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

For day 912 of coding, you can now cycle between both options in the pause menu

My game in 50 seconds #indiedev #Gamedev #steam

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing