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34
1 month ago

For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead




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For day 764 of coding, I have fixed the issue with how the tree resource is drawn

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room

For day 760 of coding, I've applied the fixed direction to the exit as well

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This is my pixelated entry for the #WarThunderSticker quest

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 758 of coding, I have put in a code that stops the rock spawning early if it starts to go into an endless loop

For day 763 of coding, I am making progress on correcting the tree spawn; but there is still some work that needs to be done

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 766 of coding, I've started making changes to allow for a new sprite for the player character

character sprite is from the "Legend of Zink" asset pack by Balloon Cart