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5 months ago

For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead




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For day 885 of coding; while trying to work on getting the falling right, I got the sprite to not appear behind the objects on the ground

For day 886 of coding, I've improved the tree tops falling. It still looks off though; like it's not starting on the right position

For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow

LGBTQ+ Game Dev Icons:

David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)

As part of his work on KOTOR, he created the Sith Code!

For day 883 of coding, my first test of the falling tree tops isn't going quite right. Just need to make some adjustments

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 887 of coding; I tried to have the tree tops move a bit to the side while it lands, but they fly off instead

For day 884 of coding, the tree tops actually fall now; but it's a bit off

Which game from last week's Summer Game Fest are you most excited to play?

Tell us in the comments below!

(You can see all the games in the article)

For day 879 of coding, I found out that some of the information for displaying player states in the debug was missing. They have been added now