Loading...
42
9 months ago

For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges




3 comments

Loading...

Next up

For day 1009 of coding, I've included the camera size in the debug screen. I've also made a new box for the camera info

The #Monster I've decided to add to this piece is Huggy Wuggy from Poppy Playtime

#FanArtFriday

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The #Owl now rests on top of the #Animatronic

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

I've now placed a #Cursed Journal with a buckler lock

My game in 50 seconds #indiedev #Gamedev #steam

For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on