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1 year ago

For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges




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For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.

Merry Christmas Everyone

For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence

For day 1091 of coding, I was cleaning and rearranging the exit spawn code to lighten the work load

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For 1088 of coding, I have fixed the transparency detection for the Christmas Tree

For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it