Loading...
42
1 year ago

For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges




3 comments

Loading...

Next up

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For 1088 of coding, I have fixed the transparency detection for the Christmas Tree

For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.

Merry Christmas Everyone

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point