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42
11 months ago

For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges




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For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

For day 1058 of coding, I have figured out how to have that pathway creation limit apply

For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

For day 1060 of coding, I added a count of how many exits of each direction are available

πŸ†Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

For day 1052 of coding, the forest pathways now work as they should

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

πŸ₯‰βœ¨ I won 3rd place in the Narrative Jam! ✨πŸ₯‰

My game Luna Magica made it into the winners of the Game Jolt + NEOWIZ jam Γ’wΓ“ They really loved the worldbuilding and the dark magical-girl vibe, πŸŒ™

Thank you so much to everyone who played it! #GameDev #JotaDev

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit