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41
1 month ago

For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges




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For day 758 of coding, I have put in a code that stops the rock spawning early if it starts to go into an endless loop

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 760 of coding, I've applied the fixed direction to the exit as well

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 765 of coding, I made another tree that will take more hits to chop down. I will later need to put in animation, or some other way to indicate that the tree is being hit

This is my pixelated entry for the #WarThunderSticker quest

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection