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42
11 months ago

For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges




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For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good

Insectile by @Narwhalnut is a gem of a game!

Complete the quest "Game Jolt Gems: Insectile" by following Insectile's game page!

For day 1061 of coding, I made sure to include the forest exit in the count

@pm-studios ' Bandit Trap is back for another free weekend!

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted

For day 1060 of coding, I added a count of how many exits of each direction are available

My game in 50 seconds #indiedev #Gamedev #steam

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now