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1 year ago

For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges




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For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

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For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail