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41
5 months ago

For day 747 of coding, I am altering some of the exit placement code to better fit the randomized shapes of the rooms. So far, no discernable changes




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For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow

For day 887 of coding; I tried to have the tree tops move a bit to the side while it lands, but they fly off instead

For day 880 of coding, I added a visual of the exit's collision box during debug

LGBTQ+ Game Dev Icons:

David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)

As part of his work on KOTOR, he created the Sith Code!

For day 883 of coding, my first test of the falling tree tops isn't going quite right. Just need to make some adjustments

Which game from last week's Summer Game Fest are you most excited to play?

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For day 885 of coding; while trying to work on getting the falling right, I got the sprite to not appear behind the objects on the ground

For day 882, I'm working on having the tree tops fall when they get chopped down. Nothing to show yet unfortunately

@balmut is a Jolter to Watch and game dev making a game about building a town for goblins! Follow @balmut before the quest ends on June 17 and you'll get Coins!

For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug