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42
5 months ago

For day 747 of coding, I am altering some of the exit placement code to better fit the randomized shapes of the rooms. So far, no discernable changes




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For day 906, I've been looking into shaders more and leaned how to invert colors

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work