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20
5 months ago

For day 751, I made the exit placements more random. Now I need to find a way to not have them so close to each other sometimes




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For day 880 of coding, I added a visual of the exit's collision box during debug

For day 884 of coding, the tree tops actually fall now; but it's a bit off

For day 883 of coding, my first test of the falling tree tops isn't going quite right. Just need to make some adjustments

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug

For day 886 of coding, I've improved the tree tops falling. It still looks off though; like it's not starting on the right position

LGBTQ+ Game Dev Icons:

David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)

As part of his work on KOTOR, he created the Sith Code!

For day 882, I'm working on having the tree tops fall when they get chopped down. Nothing to show yet unfortunately