Loading...
20
5 months ago

For day 751, I made the exit placements more random. Now I need to find a way to not have them so close to each other sometimes




0 comments

Loading...

Next up

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

For day 906, I've been looking into shaders more and leaned how to invert colors

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not