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23
1 year ago

For day 752 of coding, I think I got it to where the exits will spawn further away from each other




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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1163 of coding, I got the moving collisions to work properly for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results