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22
7 months ago

For day 752 of coding, I think I got it to where the exits will spawn further away from each other




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For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

For day 946 of coding, I'm on the right track in correcting the collision while dashing

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped