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42
1 year ago

For day 753, I made sure that the room number tracker goes up with each pathway traversal. The count will reset upon leaving the maze




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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

Card Corner is an idle poker game that sits in the corner of your screen while you do other things.

Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.

Play the demo: https://bit.ly/CardCornerSteam

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

@ZAUM_SP 's ZERO PARADES: For Dead Spies is a mind-warping story of espionage and team-building in an original yet achingly familiar setting.

Play the Steam Next Fest demo now: https://bit.ly/ZeroParades

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2