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42
1 year ago

For day 753, I made sure that the room number tracker goes up with each pathway traversal. The count will reset upon leaving the maze




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For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1199 of coding, I've applied the code to the horizontal movement. I may have to adjust one of the timers due to this funny pushing bit

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

My game in 50 seconds #indiedev #Gamedev #steam

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette