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42
1 year ago

For day 753, I made sure that the room number tracker goes up with each pathway traversal. The count will reset upon leaving the maze




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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

Wishlist the game now: https://bit.ly/AustraliaDidItSteam

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

My game in 50 seconds #indiedev #Gamedev #steam

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

Wax Heads is a cozy-punk narrative sim about working in a struggling record store.

Lose yourself in an emotional, uplifting narrative about community, musical mysteries and underdog spirit. 

Play the Next Fest demo: https://bit.ly/WaxHeads

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better