Loading...
31
1 year ago

For day 754, I am currently working on having some objects spawn in the maze now; though I haven't yet made enough progress to show it in action




2 comments

Loading...

Next up

For day 1244 of coding, I tried using rectangle_in_triangle() to see how it looks. The results seem promising

For day 1242 of coding, I have lowered to volume of the tongue slither. I've also tried adjusting when the SFX starts

For day 1241 of coding, I increased the number of frames from 8 to 24 total. Doing so fixed the problem of only playing sound twice

My game in 50 seconds #indiedev #Gamedev #steam

For day 1247 of coding, I have adjusted where Spikeye's detection cone is located

I've created a new form of parkour in Weefager! What do you think?

For day 1243 of coding, I have put in @subterraneanexhibit 's Spikeye. They will look up as when the player approaches

For day 1248 of coding, a new dragon by @subterraneanexhibit has been placed in the game

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1249 of coding, I put an outline of Spikeye's field of vision in the debug screen to better see it working