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For day 1269 of coding; while investigating the code, I did a test to see if the same result would occur with tile collisions. The answer so far is no
For day 1263 of coding, there is some stuttering at specific points of interaction that I'm working on correcting. No progress so far unfortunately
For day 1265 of coding, I've noticed that the green dragon doesn't have any collision. So far I have not found out why that is
For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision
For day 1267 of coding; I have found that being trapped is not isolated to the rock object, and that it occurs when the player enters knockback right next to the object
For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before
For 1266 of coding, I've found why there wasn't any damage collision with the green dragon, I'll also have to look into not being trapped in a object from the knockback















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