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For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right
For day 1246 of coding, I have improved the sound by distance. Now it doesn't go silent when I get close to the dragon
For day 1253 of coding, I gave a limit on how far the vision cone rotates
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1249 of coding, I put an outline of Spikeye's field of vision in the debug screen to better see it working
For day 1248 of coding, a new dragon by @subterraneanexhibit
has been placed in the game
For day 1252 of coding, I was working to see if it's possible to have the field of view follow the player once seen
For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction













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