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For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group
For day 1217 of coding, I changed the collision target to NPC to see if it works with that. It did not
For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)
For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object
For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird
For day 1216 of coding, I am working on a collision function for the pushable objects. It doesn't appear to be working quite yet
For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision















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