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For day 1249 of coding, I put an outline of Spikeye's field of vision in the debug screen to better see it working
For day 1253 of coding, I gave a limit on how far the vision cone rotates
For day 1257 of coding, I made sure that the cone doesn't just completely change direction when the player leaves
For day 1258 of coding; while working to have the facing direction change with the view cone, I've found a weird bug that will likely be gone once I'm done with the changes
@ShorelineGames
' Dreadline Express is a 1st-person, psychological horror metroidbrainia set aboard the last human train.
It's also part of #NextFest!
Play the FREE Demo: https://bit.ly/DreadlineExpress
For day 1252 of coding, I was working to see if it's possible to have the field of view follow the player once seen
For day 1250 of coding, I am adjusting the size and position of Spikeye's field of vision
@PQubeGames
' Spyder: Agent 8 is set in a retro-futuristic 1970s spy world, you play as Agent 8: the world's tiniest and most adorable robot spider superspy.
It's also part of #NextFest!
Play the FREE Demo: https://bit.ly/SpyderAgent8
For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction












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