Loading...
31
1 year ago

For day 754, I am currently working on having some objects spawn in the maze now; though I haven't yet made enough progress to show it in action




2 comments

Loading...

Next up

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

Moonlight Peaks is a life-sim where you can live your magical farm life! ✨

Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!

Play the FREE demo: https://bit.ly/MoonlightPeaks

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

My game in 50 seconds #indiedev #Gamedev #steam

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles