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31
1 year ago

For day 754, I am currently working on having some objects spawn in the maze now; though I haven't yet made enough progress to show it in action




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For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction

For day 1252 of coding, I was working to see if it's possible to have the field of view follow the player once seen

For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality

LGBTQ+ Game Dev Icons:

Danielle Bunten Berry was the designer of 1983's M.U.L.E. which was one of the first influential multiplayer games. Shigeru Miyamoto also cited it as an influence on Pikmin! Will Wright dedicated The Sims to her memory.

For day 1259 of coding, I am making progress on having facing direction change based on where the player was last seen. I just need to make some recalculations to make it work properly

My game in 50 seconds #indiedev #Gamedev #steam

For day 1253 of coding, I gave a limit on how far the vision cone rotates

For day 1257 of coding, I made sure that the cone doesn't just completely change direction when the player leaves

Sovereign Tower is part of #NextFest! Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG.

Play the FREE demo: https://bit.ly/SovereignTower

For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right