Loading...
31
1 year ago

For day 754, I am currently working on having some objects spawn in the maze now; though I haven't yet made enough progress to show it in action




2 comments

Loading...

Next up

For day 1198 of coding, I think I've figured out how to make the pushing smoother

For day 1201 of coding; I tried having the speed change done elsewhere; but it didn't work so well

For day 1202 of coding, I am working on having a push state for the player. I don't have anything to show yet unfortunately

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

For day 1205 of coding, I put the push delay timer onto the debug GUI to see what was going on with it

I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught

#BatDay

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1204 of coding; still working on push state movement, but it's progressing well so far