Loading...
31
1 year ago

For day 754, I am currently working on having some objects spawn in the maze now; though I haven't yet made enough progress to show it in action




2 comments

Loading...

Next up

For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group

For day 1217 of coding, I changed the collision target to NPC to see if it works with that. It did not

For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)

My game in 50 seconds #indiedev #Gamedev #steam

For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object

I've created a new form of parkour in Weefager! What do you think?

For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird

For day 1216 of coding, I am working on a collision function for the pushable objects. It doesn't appear to be working quite yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision