
Next up
For day 1258 of coding; while working to have the facing direction change with the view cone, I've found a weird bug that will likely be gone once I'm done with the changes
For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right
For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision
For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before
What was your favorite demo from the June 2026 Steam Next Fest?
For day 1260 of coding, I did some recalculations on setting the facing direction. It works better, but something seems off. I'll look closer into it later
For day 1265 of coding, I've noticed that the green dragon doesn't have any collision. So far I have not found out why that is
Too Many Games is this Friday! Be there or be Slime!
For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality












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