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For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right
For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before
For day 1254 of coding; I have adjusted the rotation limitation, and I made a variable to store the current facing direction
@PQubeGames
' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers.
Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam
For day 1263 of coding, there is some stuttering at specific points of interaction that I'm working on correcting. No progress so far unfortunately
In @Frycandle ![]()
's The Button Effect (a short, minimalist first-person puzzler) you explore a dense, interwoven architecture – a museum, full of hidden connections and spatial insights.
Play the FREE #NextFest demo now: https://bit.ly/TheButtonEffect
For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right
For day 1259 of coding, I am making progress on having facing direction change based on where the player was last seen. I just need to make some recalculations to make it work properly
For day 1261 of coding, I have placed a display of Spikeye's viewing angle in order to have a better look at the viewing functionality












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