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31
1 year ago

For day 754, I am currently working on having some objects spawn in the maze now; though I haven't yet made enough progress to show it in action




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For day 1257 of coding, I made sure that the cone doesn't just completely change direction when the player leaves

For day 1258 of coding; while working to have the facing direction change with the view cone, I've found a weird bug that will likely be gone once I'm done with the changes

For day 1256 of coding, I have fixed the weird stuttering for when the view cone is facing right

@PQubeGames ' Spyder: Agent 8 is set in a retro-futuristic 1970s spy world, you play as Agent 8: the world's tiniest and most adorable robot spider superspy.

It's also part of #NextFest!

Play the FREE Demo: https://bit.ly/SpyderAgent8

For day 1249 of coding, I put an outline of Spikeye's field of vision in the debug screen to better see it working

My game in 50 seconds #indiedev #Gamedev #steam

For day 1255 of coding, I am testing out having the field of view change based on facing direction. There is a bit of a hiccup when facing right

For day 1252 of coding, I was working to see if it's possible to have the field of view follow the player once seen

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1250 of coding, I am adjusting the size and position of Spikeye's field of vision