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For day 1265 of coding, I've noticed that the green dragon doesn't have any collision. So far I have not found out why that is
For 1266 of coding, I've found why there wasn't any damage collision with the green dragon, I'll also have to look into not being trapped in a object from the knockback
For day 1264 of coding; in order to remove the stuttering, I made the not seen condition be based on a circle collision instead of the initial triangle collision
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1262 of coding; for setting direction, I've tried a simpler approach of rounding. It seems to be working better than before
What was your favorite demo from the June 2026 Steam Next Fest?
For day 1263 of coding, there is some stuttering at specific points of interaction that I'm working on correcting. No progress so far unfortunately
For day 1258 of coding; while working to have the facing direction change with the view cone, I've found a weird bug that will likely be gone once I'm done with the changes
LGBTQ+ Game Dev Icons: Maddy Thorson is a lead creator behind TowerFall and Celeste! She also co-founded Extremely OK Games with her friends. She got her start making small games in GameMaker and has also developed romhacks.
For day 1267 of coding; I have found that being trapped is not isolated to the rock object, and that it occurs when the player enters knockback right next to the object












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