Loading...
31
1 year ago

For day 754, I am currently working on having some objects spawn in the maze now; though I haven't yet made enough progress to show it in action




2 comments

Loading...

Next up

For day 1217 of coding, I changed the collision target to NPC to see if it works with that. It did not

For day 1229 of coding, I'm getting closer to getting the collision issue fixed

For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision

My game in 50 seconds #indiedev #Gamedev #steam

For day 1219 of coding, I tried using collision_rectangle() instead of place_meeting() for the block's collision. It seems to be working better so far

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird

For day 1223 of coding, I made sure the block doesn't move any further against a collided object

I've created a new form of parkour in Weefager! What do you think?

For day 1221 of coding, I am currently working on creating a new group for pushable objects. So far, progress is good