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For day 790 of coding, I made sure the chance resets upon visiting a special room in order to prevent back-to-back unique rooms
For day 792 of coding, I made some further alterations on the exit placement. It looks like the exits are placed more appropriately by thick areas of trees
For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 789, I have implemented the room creation function the be called by a random chance that slowly increases with each room. The chance right now starts at room 7
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room
For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon
For day 786 of coding, I have fixed the out of range error. Now I need to later fix the player positioning problem
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