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25
1 month ago

For day 758 of coding, I have put in a code that stops the rock spawning early if it starts to go into an endless loop




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For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

For day 792 of coding, I made some further alterations on the exit placement. It looks like the exits are placed more appropriately by thick areas of trees

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 790 of coding, I made sure the chance resets upon visiting a special room in order to prevent back-to-back unique rooms

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 786 of coding, I have fixed the out of range error. Now I need to later fix the player positioning problem

For day 788 of coding, I have fixed the positional problem when going room to room

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room