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4 months ago

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room




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For day 885 of coding; while trying to work on getting the falling right, I got the sprite to not appear behind the objects on the ground

For day 882, I'm working on having the tree tops fall when they get chopped down. Nothing to show yet unfortunately

For day 886 of coding, I've improved the tree tops falling. It still looks off though; like it's not starting on the right position

LGBTQ+ Game Dev Icons:

David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)

As part of his work on KOTOR, he created the Sith Code!

For day 880 of coding, I added a visual of the exit's collision box during debug

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For day 883 of coding, my first test of the falling tree tops isn't going quite right. Just need to make some adjustments

For day 887 of coding; I tried to have the tree tops move a bit to the side while it lands, but they fly off instead

@balmut is a Jolter to Watch and game dev making a game about building a town for goblins! Follow @balmut before the quest ends on June 17 and you'll get Coins!

For day 884 of coding, the tree tops actually fall now; but it's a bit off