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4 months ago

For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection




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For day 883 of coding, my first test of the falling tree tops isn't going quite right. Just need to make some adjustments

For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug

For day 884 of coding, the tree tops actually fall now; but it's a bit off

LGBTQ+ Game Dev Icons:

David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)

As part of his work on KOTOR, he created the Sith Code!

For day 879 of coding, I found out that some of the information for displaying player states in the debug was missing. They have been added now

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For day 887 of coding; I tried to have the tree tops move a bit to the side while it lands, but they fly off instead

For day 885 of coding; while trying to work on getting the falling right, I got the sprite to not appear behind the objects on the ground

@balmut is a Jolter to Watch and game dev making a game about building a town for goblins! Follow @balmut before the quest ends on June 17 and you'll get Coins!

For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow