Loading...
75
1 year ago

For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection




0 comments

Loading...

Next up

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

For day 1126 of coding, I have the dragon animation stop whenever the game is paused. I've also realized that I need to make sure other objects stop when paused

Valentine’s Day is coming soon! @OperaGX is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://bit.ly/MaximumLoad

For day 1127 of coding, I have work out some parts that can be still during pause. The tree stump still needs working on however

My game in 50 seconds #indiedev #Gamedev #steam

For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works

For day 1128 of coding, I got the tree stump animation to work with pausing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables