Loading...
42
3 months ago

For day 765 of coding, I made another tree that will take more hits to chop down. I will later need to put in animation, or some other way to indicate that the tree is being hit




2 comments

Loading...

Next up

For day 857 of coding, I am working on a sprite for the exits. I will need to make adjustments for it to work as intended

For day 853 of coding, I refined the code some. Now it seems that some rocks are sometimes placed at the map's border

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

For day 856 of coding, I have put in a fail-safe for the objects that will have them self-destruct if spawned on a wall. It looks like it's working so far

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works

For day day 855 of coding, I tried having the code that flags the sections as walls run twice to catch any stragglers. It did not work

@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames before the quest ends on May 20 and you'll get Coins!

For day 854 of coding, I have found out why the small rocks are appearing in the wall. It looks like the area they appear in are flagged as floor when they should be walls. I'll now need to figure out how to fix it