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24
3 months ago

For day 774 of coding, I am working on having special rooms appear after so many rooms or other conditions

I also now need to fix the looping error in the room generation script again




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For day 851 of coding, I have found and removed an unwanted local variable from the object spawning code

For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow

For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This was a last minute piece for #SproutFight2025

I made a pond with a frog in it

For day 850 of coding, I have applied the flag checking arrays to the small object. It seems to have greatly reduced the chance of one appearing in the walls

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including Rose and Locket by @WhistlingWizard !

Play the demo: https://gamejolt.com/games/Roseandlocket/473988

Thanks to Razer for providing the laptops and peripherals!

For day 854 of coding, I have found out why the small rocks are appearing in the wall. It looks like the area they appear in are flagged as floor when they should be walls. I'll now need to figure out how to fix it