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23
3 months ago

For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now




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For day 851 of coding, I have found and removed an unwanted local variable from the object spawning code

This was a last minute piece for #SproutFight2025

I made a pond with a frog in it

For day 854 of coding, I have found out why the small rocks are appearing in the wall. It looks like the area they appear in are flagged as floor when they should be walls. I'll now need to figure out how to fix it

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing

For day 849 of coding, it looks like the issue with the large objects appearing in the walls have been fixed. Now to apply the same for the small objects

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including Rose and Locket by @WhistlingWizard !

Play the demo: https://gamejolt.com/games/Roseandlocket/473988

Thanks to Razer for providing the laptops and peripherals!

For day 853 of coding, I refined the code some. Now it seems that some rocks are sometimes placed at the map's border