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33
6 months ago

For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room




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For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far

For day 956 of coding, I think I've finally fixed the collision problem

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

For day 958 of coding, I made sure the player is animating correctly after dashing into a wall

My game in 50 seconds #indiedev #Gamedev #steam

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25