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33
3 months ago

For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room




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This was a last minute piece for #SproutFight2025

I made a pond with a frog in it

For day 851 of coding, I have found and removed an unwanted local variable from the object spawning code

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow

For day 849 of coding, it looks like the issue with the large objects appearing in the walls have been fixed. Now to apply the same for the small objects

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including Rose and Locket by @WhistlingWizard !

Play the demo: https://gamejolt.com/games/Roseandlocket/473988

Thanks to Razer for providing the laptops and peripherals!

For day 853 of coding, I refined the code some. Now it seems that some rocks are sometimes placed at the map's border