
Next up
For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural
For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance
For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits
We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop
Snag a new avatar frame and a sticker pack or two!
Remember, every purchase supports our creators and our community!
Support creators, shop on Game Jolt! #broadcast
For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
For day 835 of coding, I slowed down the pickups' movement to make sure that the smaller bounce is working. Thankfully, the bounce is working as intended
For day 830 of coding, I used the code for spawning resources and turned it into a function to be called by the resource
Our Slime Heroes quests have ended.
Congratulate the winners (who are all tagged in the article.)
Discover the game for yourself: https://bit.ly/slimeheroes
For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size
3 comments