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26
2 months ago

For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid




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For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing

For day 849 of coding, it looks like the issue with the large objects appearing in the walls have been fixed. Now to apply the same for the small objects

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

For day 848 of coding, I have put in another check to speed up the loading. I think it's working some, but some of them now appears in the walls sometimes

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including Yellow Taxi Goes Vroom by @thoseawesomeguys !

Play the demo: https://gamejolt.com/games/yellowtaxigoesvroom/918960

Thanks to Razer for providing the laptops and peripherals!

For day 854 of coding, I have found out why the small rocks are appearing in the wall. It looks like the area they appear in are flagged as floor when they should be walls. I'll now need to figure out how to fix it

For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including Rose and Locket by @WhistlingWizard !

Play the demo: https://gamejolt.com/games/Roseandlocket/473988

Thanks to Razer for providing the laptops and peripherals!

For day 851 of coding, I have found and removed an unwanted local variable from the object spawning code