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Next up
For day 783 of coding, I am working on having the room construction function place exits based on the direction entered and what room is being made
For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet
For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room
We're giving out War Thunder starter pack keys!
Comment on this post to request yours!
Learn more (including how to redeem the codes if you get one) 🔽
For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now
For day 774 of coding, I am working on having special rooms appear after so many rooms or other conditions
I also now need to fix the looping error in the room generation script again
We're giving out War Thunder starter pack keys!
Comment on this post to request yours!
Learn more 🔽
For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon
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