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41
9 months ago

For day 790 of coding, I made sure the chance resets upon visiting a special room in order to prevent back-to-back unique rooms




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For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

Here's the video that was supposed to be on yesterday's post

Which of these is your favorite animation?

For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation