Loading...
42
7 months ago

For day 791 of coding, I've altered how the exits are placed a bit. This is to make sure that the exits are placed by thicker tree areas; namely the edges of the maps




1 comment

Loading...

Next up

For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on

For day 1009 of coding, I've included the camera size in the debug screen. I've also made a new box for the camera info

I've now added a big #Raven on top of the scarecrow

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I missed yesterday's prompt, so today I made a #Skeleton #Gargoyle

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

Here's my attempt at the shield from The Knightling

#KnightlingFanArt

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

I've now placed a #Cursed Journal with a buckler lock