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2 months ago

For day 791 of coding, I've altered how the exits are placed a bit. This is to make sure that the exits are placed by thicker tree areas; namely the edges of the maps




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For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size

For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural

For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

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For day 832 of coding, I added some depth sorting to the pickups

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits

For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups

Our Slime Heroes quests have ended.

Congratulate the winners (who are all tagged in the article.)

Discover the game for yourself: https://bit.ly/slimeheroes

For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources