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4 months ago

For day 791 of coding, I've altered how the exits are placed a bit. This is to make sure that the exits are placed by thicker tree areas; namely the edges of the maps




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For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

For day 906, I've been looking into shaders more and leaned how to invert colors

For day 898 of coding, I made sure the tree top destroys itself after its animation plays to the end. The animation isn't complete yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

For day 897 of coding, I've been working on the animation that will play for the tree top's destruction

For day 900 of coding, I've started working on giving the small rocks a destruction animation

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work