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40
1 year ago

For day 805 of coding, I made sure that none of the objects spawn in a spot that blocks the player's entry




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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

My game in 50 seconds #indiedev #Gamedev #steam

For day 1163 of coding, I got the moving collisions to work properly for now