Loading...
20
9 hours ago

For day 805 of coding, I made sure that none of the objects spawn in a spot that blocks the player's entry




0 comments

Loading...

Next up

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 796, I am refining how the rooms are formed according to room size

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 804 of coding; I am working on having an appropriate amount of resources based on the size, but still have a varying amount to keep the travels feeling fresh

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

@LouieFerhanil is a Jolter to Watch, an artist, and a gamedev! Follow @LouieFerhanil before the quest ends on March 25 and you'll get Coins!

For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits