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40
1 year ago

For day 805 of coding, I made sure that none of the objects spawn in a spot that blocks the player's entry




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For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

FUNDRAISER LIVESTREAM #SaveJim

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

My game in 50 seconds #indiedev #Gamedev #steam

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why