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40
9 months ago

For day 805 of coding, I made sure that none of the objects spawn in a spot that blocks the player's entry




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For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

My game in 50 seconds #indiedev #Gamedev #steam

For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1060 of coding, I added a count of how many exits of each direction are available

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1061 of coding, I made sure to include the forest exit in the count